Doom 3 BFG Edition with modern engine features (2021) like Physically Based Rendering, Baked Global Illumination, Soft Shadows, Cleaned up source, Linux and 64 bit Support. Linux support for both GCC and Clang with a proper SDL 2 OS layer including gamepad support and CMake allowing to add optional features like Vulkan, FFmpeg for videos, OpenAL for sound.
... part of T2, get it here
URL: https://github.com/RobertBeckebans/RBDOOM-3-BFG
Author: Id Sotfware
Author: Robert Beckebans and contributors
Maintainer: NoTag <notag [at] t2sde [dot] org>
License: GPL
Status: Stable
Version: 1.5.1
Remark: Does cross compile (as setup and patched in T2).
Download: https://github.com/RobertBeckebans/RBDOOM-3-BFG tags/ v1.5.1rbdoom-3-bfg-v1.5.1.tar.gz
T2 source: rbdoom3bfg.cache
T2 source: rbdoom3bfg.conf
T2 source: rbdoom3bfg.desc
Build time (on reference hardware): 135% (relative to binutils)2
Installed size (on reference hardware): 12.28 MB, 6 files
Dependencies (build time detected): 00-dirtree bash binutils cmake coreutils diffutils ffmpeg findutils gawk glu grep gzip libsdl2 libx11 linux-header make mesa openal pkgconfig sed tar xorgproto
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).