A proof-of-concept C and C++ compiler for Vulkan leveraging Clang as a front-end, and Shady our own research IR and compiler. Unlike other shading languages, Vcc aims to stick closely to standard C/C++ languages and merely adds a few new intrinsics to cover GPU features.
... part of T2, get it here
URL: https://shady-gang.github.io/vcc/use/
Author: University of Saarland
Maintainer: Rene Rebe <rene [at] t2-project [dot] org>
License: BSD
Status: Stable
Version: 38c4678
Remark: Does cross compile (as setup and patched in T2).
CPU architectures: Does not support: alpha arc avr32 alpha blackfin m68k microblaze nios2
Download: https://github.com/Hugobros3/ shady 38c4678shady-38c4678.tar.zst
T2 source: shady.cache
T2 source: shady.desc
Build time (on reference hardware): 6% (relative to binutils)2
Installed size (on reference hardware): 1.07 MB, 27 files
Dependencies (build time detected): 00-dirtree bash binutils cmake coreutils diffutils findutils gawk grep json-c libedit libxml llvm make pkgconfig sed spirv-headers tar vulkan-headers zlib zstd
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).