shaderc: A collection of tools, libraries, and tests for Vulkan shader compilation1

A collection of tools, libraries and tests for shader compilation, including: glslc, a command line compiler for GLSL/HLSL to SPIR-V, and libshaderc, a library API for accessing glslc functionality.

... part of T2, get it here

URL: https://github.com/google/shaderc

Author: Google
Maintainer: Rene Rebe <rene [at] t2-project [dot] org>

License: OpenSource
Status: Stable
Version: 2024.0

Remark: Does cross compile (as setup and patched in T2).

Download: https://github.com/google/shaderc/ shaderc-v2024.0.tar.gz

T2 source: hotfix-no-3rd-party.patch
T2 source: hotfix-version.patch
T2 source: shaderc.cache
T2 source: shaderc.desc

Build time (on reference hardware): 6% (relative to binutils)2

Installed size (on reference hardware): 1.71 MB, 20 files

Dependencies (build time detected): 00-dirtree bash binutils cmake coreutils diffutils findutils gawk glslang grep gzip linux-header make patch python sed spirv-headers spirv-tools tar tbb

Installed files (on reference hardware): n.a.

1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.

2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).