libsdl: A cross-platform Graphic API1

Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power." Simple DirectMedia Layer supports Linux, Win32, BeOS, MacOS, Solaris, IRIX, and FreeBSD.

SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, ML, Perl, PHP, Pike, Python, and Ruby.

... part of T2, get it here


Author: Sam Lantinga <slouken [at] libsdl [dot] org>
Maintainer: Rene Rebe <rene [at] t2-project [dot] org>

License: GPL
Status: Stable
Version: 1.2.15

Remark: Does cross compile (as setup and patched in T2).

Download: SDL-1.2.15.tar.gz

T2 source: PATH_MAX.patch
T2 source: libsdl.cache
T2 source: libsdl.conf
T2 source: libsdl.desc
T2 source: xdata.patch

Build time (on reference hardware): 8% (relative to binutils)2

Installed size (on reference hardware): 2.98 MB, 220 files

Dependencies (build time detected): 00-dirtree alsa-lib audiofile bash binutils coreutils diffutils findutils gawk grep gzip linux-header make patch sed tar tslib

Installed files (on reference hardware): [show]

1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.

2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).