libmanette: The simple GObject game controller library1

libmanette offers painless access to game controllers, from any programming language and with little dependencies. It supports the de-facto standard gamepad, as defined by the W3C standard gamepad specification or as implemented by the SDL GameController. Convertion of raw gamepad events into usable ones is handled transparently using an embedded library of mappings in the popular SDL mapping string format.

... part of T2, get it here

URL: https://gitlab.gnome.org/GNOME/libmanette

Author: The GNOME Developers
Maintainer: The T2 Project <t2 [at] t2-project [dot] org>

License: LGPL
Status: Beta
Version: 0.2.11

Remark: Does cross compile (as setup and patched in T2).

Download: https://download.gnome.org/sources/libmanette/0.2/ libmanette-0.2.11.tar.xz

T2 source: libmanette.cache
T2 source: libmanette.desc

Build time (on reference hardware): 2% (relative to binutils)2

Installed size (on reference hardware): 0.40 MB, 22 files

Dependencies (build time detected): bash binutils coreutils diffutils gawk grep gudev hidapi libevdev linux-header meson ninja openssl pkgconfig python sed setuptools tar xz

Installed files (on reference hardware): n.a.

1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.

2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).