libglvnd is a vendor-neutral dispatch layer for arbitrating OpenGL API calls between multiple vendors. It allows multiple drivers from different vendors to coexist on the same filesystem, and determines which vendor to dispatch each API call to at runtime.
Both GLX and EGL are supported, in any combination with OpenGL and OpenGL ES.
... part of T2, get it here
URL: https://github.com/NVIDIA/libglvnd
Author: NVIDIA CORPORATION
Maintainer: Rene Rebe <rene [at] t2-project [dot] org>
License: MIT
Status: Stable
Version: 1.7.0
Remark: Does cross compile (as setup and patched in T2).
CPU architectures: Does not support: sparc
Download: https://gitlab.freedesktop.org/glvnd/libglvnd/-/tags/ libglvnd-v1.7.0.tar.bz2
T2 source: libglvnd.cache
T2 source: libglvnd.desc
Build time (on reference hardware): 10% (relative to binutils)2
Installed size (on reference hardware): 3.81 MB, 57 files
Dependencies (build time detected): 00-dirtree automake binutils coreutils diffutils file findutils gawk grep libx11 libxau libxcb libxext linux-header make pkgconfig python sed tar xorgproto
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).