GLUT (pronounced like the glut in gluttony) is the OpenGL Utility Toolkit, a window system independent toolkit for writing OpenGL programs. It implemen- ts a simple windowing application programming interface (API) for OpenGL. GLUT makes it considerably easier to learn about and explore OpenGL pro- gramming. GLUT provides a portable API so you can write a single OpenGL program that works on both Win32 PCs and X11 workstations.
GLUT is designed for constructing small to medium sized OpenGL programs. While GLUT is well-suited to learning OpenGL and developing simple OpenGL applications, GLUT is not a full-featured toolkit so large applications re- quiring sophisticated user interfaces are better off using native window system toolkits like Motif. GLUT is simple, easy, and small. My intent is to keep GLUT that way.
Author: Mark J. Kilgard <mjk [at] nvidia [dot] com>
Author: Brian Paul <brian [at] mesa3d [dot] org>
Maintainer: Rene Rebe <rene [at] t2-project [dot] org>
Maintainer: The T2 Project <t2 [at] t2-project [dot] org>
Build time (on reference hardware): 10% (relative to binutils)2
Installed size (on reference hardware): 0.02 MB, 6 files
Installed files (on reference hardware): n.a.
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2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).