OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
... part of T2, get it here
Author: G-Truc Creation
Maintainer: Rene Rebe <rene [at] t2-project [dot] org>
License: MIT
Status: Beta
Version: 1.0.1
Remark: Does cross compile (as setup and patched in T2).
Download: https://github.com/g-truc/glm/ glm-1.0.1.tar.gz
T2 source: glm.cache
T2 source: glm.desc
Build time (on reference hardware): 45% (relative to binutils)2
Installed size (on reference hardware): 2.23 MB, 437 files
Dependencies (build time detected): 00-dirtree bash binutils cmake coreutils diffutils findutils gawk grep gzip linux-header make sed tar tbb
Installed files (on reference hardware):
[show]
usr/include/glm
usr/include/glm/CMakeFiles
usr/include/glm/CMakeFiles/CMakeDirectoryInformation.cmake
usr/include/glm/CMakeFiles/progress.marks
usr/include/glm/CMakeLists.txt
usr/include/glm/CTestTestfile.cmake
usr/include/glm/Makefile
usr/include/glm/cmake_install.cmake
usr/include/glm/common.hpp
usr/include/glm/detail
usr/include/glm/detail/_features.hpp
usr/include/glm/detail/_fixes.hpp
usr/include/glm/detail/_noise.hpp
usr/include/glm/detail/_swizzle.hpp
usr/include/glm/detail/_swizzle_func.hpp
usr/include/glm/detail/_vectorize.hpp
usr/include/glm/detail/compute_common.hpp
usr/include/glm/detail/compute_vector_relational.hpp
usr/include/glm/detail/func_common.inl
usr/include/glm/detail/func_common_simd.inl
usr/include/glm/detail/func_exponential.inl
usr/include/glm/detail/func_exponential_simd.inl
usr/include/glm/detail/func_geometric.inl
usr/include/glm/detail/func_geometric_simd.inl
usr/include/glm/detail/func_integer.inl
usr/include/glm/detail/func_integer_simd.inl
usr/include/glm/detail/func_matrix.inl
usr/include/glm/detail/func_matrix_simd.inl
usr/include/glm/detail/func_packing.inl
usr/include/glm/detail/func_packing_simd.inl
usr/include/glm/detail/func_trigonometric.inl
usr/include/glm/detail/func_trigonometric_simd.inl
usr/include/glm/detail/func_vector_relational.inl
usr/include/glm/detail/func_vector_relational_simd.inl
usr/include/glm/detail/glm.cpp
usr/include/glm/detail/qualifier.hpp
usr/include/glm/detail/setup.hpp
usr/include/glm/detail/type_float.hpp
usr/include/glm/detail/type_half.hpp
usr/include/glm/detail/type_half.inl
usr/include/glm/detail/type_mat2x2.hpp
usr/include/glm/detail/type_mat2x2.inl
usr/include/glm/detail/type_mat2x3.hpp
usr/include/glm/detail/type_mat2x3.inl
usr/include/glm/detail/type_mat2x4.hpp
usr/include/glm/detail/type_mat2x4.inl
usr/include/glm/detail/type_mat3x2.hpp
usr/include/glm/detail/type_mat3x2.inl
usr/include/glm/detail/type_mat3x3.hpp
usr/include/glm/detail/type_mat3x3.inl
usr/include/glm/detail/type_mat3x4.hpp
usr/include/glm/detail/type_mat3x4.inl
usr/include/glm/detail/type_mat4x2.hpp
usr/include/glm/detail/type_mat4x2.inl
usr/include/glm/detail/type_mat4x3.hpp
usr/include/glm/detail/type_mat4x3.inl
usr/include/glm/detail/type_mat4x4.hpp
usr/include/glm/detail/type_mat4x4.inl
usr/include/glm/detail/type_mat4x4_simd.inl
usr/include/glm/detail/type_quat.hpp
usr/include/glm/detail/type_quat.inl
usr/include/glm/detail/type_quat_simd.inl
usr/include/glm/detail/type_vec1.hpp
usr/include/glm/detail/type_vec1.inl
usr/include/glm/detail/type_vec2.hpp
usr/include/glm/detail/type_vec2.inl
usr/include/glm/detail/type_vec3.hpp
usr/include/glm/detail/type_vec3.inl
usr/include/glm/detail/type_vec4.hpp
usr/include/glm/detail/type_vec4.inl
usr/include/glm/detail/type_vec4_simd.inl
usr/include/glm/exponential.hpp
usr/include/glm/ext
usr/include/glm/ext.hpp
usr/include/glm/ext/matrix_clip_space.hpp
usr/include/glm/ext/matrix_clip_space.inl
usr/include/glm/ext/matrix_common.hpp
usr/include/glm/ext/matrix_common.inl
usr/include/glm/ext/matrix_double2x2.hpp
usr/include/glm/ext/matrix_double2x2_precision.hpp
usr/include/glm/ext/matrix_double2x3.hpp
usr/include/glm/ext/matrix_double2x3_precision.hpp
usr/include/glm/ext/matrix_double2x4.hpp
usr/include/glm/ext/matrix_double2x4_precision.hpp
usr/include/glm/ext/matrix_double3x2.hpp
usr/include/glm/ext/matrix_double3x2_precision.hpp
usr/include/glm/ext/matrix_double3x3.hpp
usr/include/glm/ext/matrix_double3x3_precision.hpp
usr/include/glm/ext/matrix_double3x4.hpp
usr/include/glm/ext/matrix_double3x4_precision.hpp
usr/include/glm/ext/matrix_double4x2.hpp
usr/include/glm/ext/matrix_double4x2_precision.hpp
usr/include/glm/ext/matrix_double4x3.hpp
usr/include/glm/ext/matrix_double4x3_precision.hpp
usr/include/glm/ext/matrix_double4x4.hpp
usr/include/glm/ext/matrix_double4x4_precision.hpp
usr/include/glm/ext/matrix_float2x2.hpp
usr/include/glm/ext/matrix_float2x2_precision.hpp
usr/include/glm/ext/matrix_float2x3.hpp
usr/include/glm/ext/matrix_float2x3_precision.hpp
usr/include/glm/ext/matrix_float2x4.hpp
usr/include/glm/ext/matrix_float2x4_precision.hpp
usr/include/glm/ext/matrix_float3x2.hpp
usr/include/glm/ext/matrix_float3x2_precision.hpp
usr/include/glm/ext/matrix_float3x3.hpp
usr/include/glm/ext/matrix_float3x3_precision.hpp
usr/include/glm/ext/matrix_float3x4.hpp
usr/include/glm/ext/matrix_float3x4_precision.hpp
usr/include/glm/ext/matrix_float4x2.hpp
usr/include/glm/ext/matrix_float4x2_precision.hpp
usr/include/glm/ext/matrix_float4x3.hpp
usr/include/glm/ext/matrix_float4x3_precision.hpp
usr/include/glm/ext/matrix_float4x4.hpp
usr/include/glm/ext/matrix_float4x4_precision.hpp
usr/include/glm/ext/matrix_int2x2.hpp
usr/include/glm/ext/matrix_int2x2_sized.hpp
usr/include/glm/ext/matrix_int2x3.hpp
usr/include/glm/ext/matrix_int2x3_sized.hpp
usr/include/glm/ext/matrix_int2x4.hpp
usr/include/glm/ext/matrix_int2x4_sized.hpp
usr/include/glm/ext/matrix_int3x2.hpp
usr/include/glm/ext/matrix_int3x2_sized.hpp
usr/include/glm/ext/matrix_int3x3.hpp
usr/include/glm/ext/matrix_int3x3_sized.hpp
usr/include/glm/ext/matrix_int3x4.hpp
usr/include/glm/ext/matrix_int3x4_sized.hpp
usr/include/glm/ext/matrix_int4x2.hpp
usr/include/glm/ext/matrix_int4x2_sized.hpp
usr/include/glm/ext/matrix_int4x3.hpp
usr/include/glm/ext/matrix_int4x3_sized.hpp
usr/include/glm/ext/matrix_int4x4.hpp
usr/include/glm/ext/matrix_int4x4_sized.hpp
usr/include/glm/ext/matrix_projection.hpp
usr/include/glm/ext/matrix_projection.inl
usr/include/glm/ext/matrix_relational.hpp
usr/include/glm/ext/matrix_relational.inl
usr/include/glm/ext/matrix_transform.hpp
usr/include/glm/ext/matrix_transform.inl
usr/include/glm/ext/matrix_uint2x2.hpp
usr/include/glm/ext/matrix_uint2x2_sized.hpp
usr/include/glm/ext/matrix_uint2x3.hpp
usr/include/glm/ext/matrix_uint2x3_sized.hpp
usr/include/glm/ext/matrix_uint2x4.hpp
usr/include/glm/ext/matrix_uint2x4_sized.hpp
usr/include/glm/ext/matrix_uint3x2.hpp
usr/include/glm/ext/matrix_uint3x2_sized.hpp
usr/include/glm/ext/matrix_uint3x3.hpp
usr/include/glm/ext/matrix_uint3x3_sized.hpp
usr/include/glm/ext/matrix_uint3x4.hpp
usr/include/glm/ext/matrix_uint3x4_sized.hpp
usr/include/glm/ext/matrix_uint4x2.hpp
usr/include/glm/ext/matrix_uint4x2_sized.hpp
usr/include/glm/ext/matrix_uint4x3.hpp
usr/include/glm/ext/matrix_uint4x3_sized.hpp
usr/include/glm/ext/matrix_uint4x4.hpp
usr/include/glm/ext/matrix_uint4x4_sized.hpp
usr/include/glm/ext/quaternion_common.hpp
usr/include/glm/ext/quaternion_common.inl
usr/include/glm/ext/quaternion_common_simd.inl
usr/include/glm/ext/quaternion_double.hpp
usr/include/glm/ext/quaternion_double_precision.hpp
usr/include/glm/ext/quaternion_exponential.hpp
usr/include/glm/ext/quaternion_exponential.inl
usr/include/glm/ext/quaternion_float.hpp
usr/include/glm/ext/quaternion_float_precision.hpp
usr/include/glm/ext/quaternion_geometric.hpp
usr/include/glm/ext/quaternion_geometric.inl
usr/include/glm/ext/quaternion_relational.hpp
usr/include/glm/ext/quaternion_relational.inl
usr/include/glm/ext/quaternion_transform.hpp
usr/include/glm/ext/quaternion_transform.inl
usr/include/glm/ext/quaternion_trigonometric.hpp
usr/include/glm/ext/quaternion_trigonometric.inl
usr/include/glm/ext/scalar_common.hpp
usr/include/glm/ext/scalar_common.inl
usr/include/glm/ext/scalar_constants.hpp
usr/include/glm/ext/scalar_constants.inl
usr/include/glm/ext/scalar_int_sized.hpp
usr/include/glm/ext/scalar_integer.hpp
usr/include/glm/ext/scalar_integer.inl
usr/include/glm/ext/scalar_packing.hpp
usr/include/glm/ext/scalar_packing.inl
usr/include/glm/ext/scalar_relational.hpp
usr/include/glm/ext/scalar_relational.inl
usr/include/glm/ext/scalar_uint_sized.hpp
usr/include/glm/ext/scalar_ulp.hpp
usr/include/glm/ext/scalar_ulp.inl
usr/include/glm/ext/vector_bool1.hpp
usr/include/glm/ext/vector_bool1_precision.hpp
usr/include/glm/ext/vector_bool2.hpp
usr/include/glm/ext/vector_bool2_precision.hpp
usr/include/glm/ext/vector_bool3.hpp
usr/include/glm/ext/vector_bool3_precision.hpp
usr/include/glm/ext/vector_bool4.hpp
usr/include/glm/ext/vector_bool4_precision.hpp
usr/include/glm/ext/vector_common.hpp
usr/include/glm/ext/vector_common.inl
usr/include/glm/ext/vector_double1.hpp
usr/include/glm/ext/vector_double1_precision.hpp
usr/include/glm/ext/vector_double2.hpp
usr/include/glm/ext/vector_double2_precision.hpp
usr/include/glm/ext/vector_double3.hpp
usr/include/glm/ext/vector_double3_precision.hpp
usr/include/glm/ext/vector_double4.hpp
usr/include/glm/ext/vector_double4_precision.hpp
usr/include/glm/ext/vector_float1.hpp
usr/include/glm/ext/vector_float1_precision.hpp
usr/include/glm/ext/vector_float2.hpp
usr/include/glm/ext/vector_float2_precision.hpp
usr/include/glm/ext/vector_float3.hpp
usr/include/glm/ext/vector_float3_precision.hpp
usr/include/glm/ext/vector_float4.hpp
usr/include/glm/ext/vector_float4_precision.hpp
usr/include/glm/ext/vector_int1.hpp
usr/include/glm/ext/vector_int1_sized.hpp
usr/include/glm/ext/vector_int2.hpp
usr/include/glm/ext/vector_int2_sized.hpp
usr/include/glm/ext/vector_int3.hpp
usr/include/glm/ext/vector_int3_sized.hpp
usr/include/glm/ext/vector_int4.hpp
usr/include/glm/ext/vector_int4_sized.hpp
usr/include/glm/ext/vector_integer.hpp
usr/include/glm/ext/vector_integer.inl
usr/include/glm/ext/vector_packing.hpp
usr/include/glm/ext/vector_packing.inl
usr/include/glm/ext/vector_relational.hpp
usr/include/glm/ext/vector_relational.inl
usr/include/glm/ext/vector_uint1.hpp
usr/include/glm/ext/vector_uint1_sized.hpp
usr/include/glm/ext/vector_uint2.hpp
usr/include/glm/ext/vector_uint2_sized.hpp
usr/include/glm/ext/vector_uint3.hpp
usr/include/glm/ext/vector_uint3_sized.hpp
usr/include/glm/ext/vector_uint4.hpp
usr/include/glm/ext/vector_uint4_sized.hpp
usr/include/glm/ext/vector_ulp.hpp
usr/include/glm/ext/vector_ulp.inl
usr/include/glm/fwd.hpp
usr/include/glm/geometric.hpp
usr/include/glm/glm.hpp
usr/include/glm/gtc
usr/include/glm/gtc/bitfield.hpp
usr/include/glm/gtc/bitfield.inl
usr/include/glm/gtc/color_space.hpp
usr/include/glm/gtc/color_space.inl
usr/include/glm/gtc/constants.hpp
usr/include/glm/gtc/constants.inl
usr/include/glm/gtc/epsilon.hpp
usr/include/glm/gtc/epsilon.inl
usr/include/glm/gtc/integer.hpp
usr/include/glm/gtc/integer.inl
usr/include/glm/gtc/matrix_access.hpp
usr/include/glm/gtc/matrix_access.inl
usr/include/glm/gtc/matrix_integer.hpp
usr/include/glm/gtc/matrix_inverse.hpp
usr/include/glm/gtc/matrix_inverse.inl
usr/include/glm/gtc/matrix_transform.hpp
usr/include/glm/gtc/matrix_transform.inl
usr/include/glm/gtc/noise.hpp
usr/include/glm/gtc/noise.inl
usr/include/glm/gtc/packing.hpp
usr/include/glm/gtc/packing.inl
usr/include/glm/gtc/quaternion.hpp
usr/include/glm/gtc/quaternion.inl
usr/include/glm/gtc/quaternion_simd.inl
usr/include/glm/gtc/random.hpp
usr/include/glm/gtc/random.inl
usr/include/glm/gtc/reciprocal.hpp
usr/include/glm/gtc/reciprocal.inl
usr/include/glm/gtc/round.hpp
usr/include/glm/gtc/round.inl
usr/include/glm/gtc/type_aligned.hpp
usr/include/glm/gtc/type_precision.hpp
usr/include/glm/gtc/type_precision.inl
usr/include/glm/gtc/type_ptr.hpp
usr/include/glm/gtc/type_ptr.inl
usr/include/glm/gtc/ulp.hpp
usr/include/glm/gtc/ulp.inl
usr/include/glm/gtc/vec1.hpp
usr/include/glm/gtx
usr/include/glm/gtx/associated_min_max.hpp
usr/include/glm/gtx/associated_min_max.inl
usr/include/glm/gtx/bit.hpp
usr/include/glm/gtx/bit.inl
usr/include/glm/gtx/closest_point.hpp
usr/include/glm/gtx/closest_point.inl
usr/include/glm/gtx/color_encoding.hpp
usr/include/glm/gtx/color_encoding.inl
usr/include/glm/gtx/color_space.hpp
usr/include/glm/gtx/color_space.inl
usr/include/glm/gtx/color_space_YCoCg.hpp
usr/include/glm/gtx/color_space_YCoCg.inl
usr/include/glm/gtx/common.hpp
usr/include/glm/gtx/common.inl
usr/include/glm/gtx/compatibility.hpp
usr/include/glm/gtx/compatibility.inl
usr/include/glm/gtx/component_wise.hpp
usr/include/glm/gtx/component_wise.inl
usr/include/glm/gtx/dual_quaternion.hpp
usr/include/glm/gtx/dual_quaternion.inl
usr/include/glm/gtx/easing.hpp
usr/include/glm/gtx/easing.inl
usr/include/glm/gtx/euler_angles.hpp
usr/include/glm/gtx/euler_angles.inl
usr/include/glm/gtx/extend.hpp
usr/include/glm/gtx/extend.inl
usr/include/glm/gtx/extended_min_max.hpp
usr/include/glm/gtx/extended_min_max.inl
usr/include/glm/gtx/exterior_product.hpp
usr/include/glm/gtx/exterior_product.inl
usr/include/glm/gtx/fast_exponential.hpp
usr/include/glm/gtx/fast_exponential.inl
usr/include/glm/gtx/fast_square_root.hpp
usr/include/glm/gtx/fast_square_root.inl
usr/include/glm/gtx/fast_trigonometry.hpp
usr/include/glm/gtx/fast_trigonometry.inl
usr/include/glm/gtx/float_notmalize.inl
usr/include/glm/gtx/functions.hpp
usr/include/glm/gtx/functions.inl
usr/include/glm/gtx/gradient_paint.hpp
usr/include/glm/gtx/gradient_paint.inl
usr/include/glm/gtx/handed_coordinate_space.hpp
usr/include/glm/gtx/handed_coordinate_space.inl
usr/include/glm/gtx/hash.hpp
usr/include/glm/gtx/hash.inl
usr/include/glm/gtx/integer.hpp
usr/include/glm/gtx/integer.inl
usr/include/glm/gtx/intersect.hpp
usr/include/glm/gtx/intersect.inl
usr/include/glm/gtx/io.hpp
usr/include/glm/gtx/io.inl
usr/include/glm/gtx/log_base.hpp
usr/include/glm/gtx/log_base.inl
usr/include/glm/gtx/matrix_cross_product.hpp
usr/include/glm/gtx/matrix_cross_product.inl
usr/include/glm/gtx/matrix_decompose.hpp
usr/include/glm/gtx/matrix_decompose.inl
usr/include/glm/gtx/matrix_factorisation.hpp
usr/include/glm/gtx/matrix_factorisation.inl
usr/include/glm/gtx/matrix_interpolation.hpp
usr/include/glm/gtx/matrix_interpolation.inl
usr/include/glm/gtx/matrix_major_storage.hpp
usr/include/glm/gtx/matrix_major_storage.inl
usr/include/glm/gtx/matrix_operation.hpp
usr/include/glm/gtx/matrix_operation.inl
usr/include/glm/gtx/matrix_query.hpp
usr/include/glm/gtx/matrix_query.inl
usr/include/glm/gtx/matrix_transform_2d.hpp
usr/include/glm/gtx/matrix_transform_2d.inl
usr/include/glm/gtx/mixed_product.hpp
usr/include/glm/gtx/mixed_product.inl
usr/include/glm/gtx/norm.hpp
usr/include/glm/gtx/norm.inl
usr/include/glm/gtx/normal.hpp
usr/include/glm/gtx/normal.inl
usr/include/glm/gtx/normalize_dot.hpp
usr/include/glm/gtx/normalize_dot.inl
usr/include/glm/gtx/number_precision.hpp
usr/include/glm/gtx/number_precision.inl
usr/include/glm/gtx/optimum_pow.hpp
usr/include/glm/gtx/optimum_pow.inl
usr/include/glm/gtx/orthonormalize.hpp
usr/include/glm/gtx/orthonormalize.inl
usr/include/glm/gtx/perpendicular.hpp
usr/include/glm/gtx/perpendicular.inl
usr/include/glm/gtx/polar_coordinates.hpp
usr/include/glm/gtx/polar_coordinates.inl
usr/include/glm/gtx/projection.hpp
usr/include/glm/gtx/projection.inl
usr/include/glm/gtx/quaternion.hpp
usr/include/glm/gtx/quaternion.inl
usr/include/glm/gtx/range.hpp
usr/include/glm/gtx/raw_data.hpp
usr/include/glm/gtx/raw_data.inl
usr/include/glm/gtx/rotate_normalized_axis.hpp
usr/include/glm/gtx/rotate_normalized_axis.inl
usr/include/glm/gtx/rotate_vector.hpp
usr/include/glm/gtx/rotate_vector.inl
usr/include/glm/gtx/scalar_multiplication.hpp
usr/include/glm/gtx/scalar_relational.hpp
usr/include/glm/gtx/scalar_relational.inl
usr/include/glm/gtx/spline.hpp
usr/include/glm/gtx/spline.inl
usr/include/glm/gtx/std_based_type.hpp
usr/include/glm/gtx/std_based_type.inl
usr/include/glm/gtx/string_cast.hpp
usr/include/glm/gtx/string_cast.inl
usr/include/glm/gtx/texture.hpp
usr/include/glm/gtx/texture.inl
usr/include/glm/gtx/transform.hpp
usr/include/glm/gtx/transform.inl
usr/include/glm/gtx/transform2.hpp
usr/include/glm/gtx/transform2.inl
usr/include/glm/gtx/type_aligned.hpp
usr/include/glm/gtx/type_aligned.inl
usr/include/glm/gtx/type_trait.hpp
usr/include/glm/gtx/type_trait.inl
usr/include/glm/gtx/vec_swizzle.hpp
usr/include/glm/gtx/vector_angle.hpp
usr/include/glm/gtx/vector_angle.inl
usr/include/glm/gtx/vector_query.hpp
usr/include/glm/gtx/vector_query.inl
usr/include/glm/gtx/wrap.hpp
usr/include/glm/gtx/wrap.inl
usr/include/glm/integer.hpp
usr/include/glm/mat2x2.hpp
usr/include/glm/mat2x3.hpp
usr/include/glm/mat2x4.hpp
usr/include/glm/mat3x2.hpp
usr/include/glm/mat3x3.hpp
usr/include/glm/mat3x4.hpp
usr/include/glm/mat4x2.hpp
usr/include/glm/mat4x3.hpp
usr/include/glm/mat4x4.hpp
usr/include/glm/matrix.hpp
usr/include/glm/packing.hpp
usr/include/glm/simd
usr/include/glm/simd/common.h
usr/include/glm/simd/exponential.h
usr/include/glm/simd/geometric.h
usr/include/glm/simd/integer.h
usr/include/glm/simd/matrix.h
usr/include/glm/simd/neon.h
usr/include/glm/simd/packing.h
usr/include/glm/simd/platform.h
usr/include/glm/simd/trigonometric.h
usr/include/glm/simd/vector_relational.h
usr/include/glm/trigonometric.hpp
usr/include/glm/vec2.hpp
usr/include/glm/vec3.hpp
usr/include/glm/vec4.hpp
usr/include/glm/vector_relational.hpp
var/adm/dependencies/glm
var/adm/descs/glm
var/adm/flists/glm
var/adm/md5sums/glm
var/adm/packages/glm
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).