glfw: A multi-platform library for OpenGL, OpenGL ES and Vulkan1

GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

GLFW is written in C and supports Windows, macOS, X11 and Wayland.

... part of T2, get it here

URL: https://www.glfw.org/

Author: Marcus Geelnard
Author: Camilla Löwy
Maintainer: Rene Rebe <rene [at] t2-project [dot] org>

License: OpenSource
Status: Stable
Version: 3.4.0

Download: https://github.com/glfw/glfw/ tags

T2 source: glfw.cache
T2 source: glfw.conf
T2 source: glfw.desc

Build time (on reference hardware): 6% (relative to binutils)2

Installed size (on reference hardware): 13.60 MB, 46 files

Dependencies (build time detected): 00-dirtree bash binutils cmake coreutils diffutils findutils freeglut freetype gawk grep gzip libx11 libxcursor libxext libxfixes libxi libxinerama libxrandr libxrender linux-header make pkgconfig sed tar wayland xkbcommon xorgproto

Installed files (on reference hardware): [show]

1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.

2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).