SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which is a generic API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms.
SDLmm aims to stay as close as possible to the C API while taking advantage of native C++ features like object orientation. We will also aim at being platform independent as much as possible. I.e we'll try to support ever platform supported by SDL.
Author: David Hedbor <david [at] hedbor [dot] org>
Maintainer: The T2 Project <t2 [at] t2-project [dot] org>
Build time (on reference hardware): 10% (relative to binutils)2
Installed size (on reference hardware): 0.34 MB, 50 files
Dependencies (build time detected): 00-dirtree autoconf automake bash binutils bzip2 coreutils diffutils findutils gawk gcc glibc grep libsdl libx11 libxau libxdmcp libxext linux-header make mktemp net-tools perl sed sysfiles tar texinfo
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).