MakeHuman is an OpenSource, open graphics library, standalone, multiplatform program, written in C++. It's purpose is to provide a versatile application for parametrical modelling of three-dimensional humanoid characters. That means that MakeHuman's purpose is to model and pose a 3d humanoid, complete with hair, accessories and high quality UV maps. By parametrical this means that MakeHuman has the ability to model a 3d humanoid in realtime using a series of graphically represented parameters. By using these parameters, nearly any type of character imaginable will be able to be created; scientific (typological and anthropological classifications), morphologic (gender, height, weight, age and race), or artistic (fantasy characters or caricatures). The parameters will allow the modification of nearly any humanoid characteristic - from general features such as body weight, to the specific details of a nose. Any humanoid character will be able to be directly exported to many 3D graphics modelling programs in their format, such as .obj or .3ds. Photorealistic images of characters, with a transparent background, will be able to be produced via RenderMan compliant rendering applications, such as Pixie, and Aqsis.
Author: Nicholas Yue, Romain Behar, Paulo Colombo, and many others
Maintainer: luisf <trb7 [at] megamail [dot] pt>
Download: http://sourceforge.net/projects/makehuman/files/ animorph-0.2.tar.gz
Download: http://sourceforge.net/projects/makehuman/files/ mhgui-0.1.tar.gz
Download: http://sourceforge.net/projects/makehuman/files/ makehuman-0.9.tar.gz
Build time (on reference hardware): 100% (relative to binutils)2
Installed size (on reference hardware): 20.72 MB, 1855 files
Dependencies (build time detected): 00-dirtree bash binutils bzip2 coreutils diffutils file findutils freeglut gawk gcc glibc grep libglpng libx11 libxau libxdmcp libxext libxxf86vm linux-header make mesa mktemp net-tools sed sysfiles tar util-linux
Installed files (on reference hardware):
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).