Gnash is originally based on the code of GameSWF, by Thatcher Ulrich. GameSWF is the most advanced of the free flash movie player projects, and implements a fairly broad set of Flash Format v7 compliance. GameSWF was unsupported public domain software though, and not really setup to be an industrial strength project that could be used by everyone that uses Firefox. So in early December of 2005, GameSWF was forked, and the code rearranged in GNU project style.
Author: Rob Savoye <rob [at] seneccas [dot] com>
Maintainer: Aldas Nabazas <baldzius [at] gmail [dot] com>
Remark: Does not allow parallel builds.
Build time (on reference hardware): 145% (relative to binutils)2
Installed size (on reference hardware): 4.59 MB, 44 files
Dependencies (build time detected): 00-dirtree autoconf automake bash binutils bzip2 cf coreutils diffutils expat findutils fontconfig freetype gawk gcc gettext glibc grep imake kbproto libdnet libdrm libice libjpeg libmikmod libogg libpng libsdl libsdl_mixer libsm libvorbis libx11 libxau libxcursor libxdmcp libxext libxfixes libxft libxi libxinerama libxml libxmu libxrandr libxrender libxt libxxf86vm linux-header m4 make mesa mktemp net-tools perl qt sed smpeg sysfiles tar util-linux xproto zlib
Installed files (on reference hardware):
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).