GLUT (pronounced like the glut in gluttony) is the OpenGL Utility Toolkit, a window system independent toolkit for writing OpenGL programs. It implemen- ts a simple windowing application programming interface (API) for OpenGL. GLUT makes it considerably easier to learn about and explore OpenGL pro- gramming. GLUT provides a portable API so you can write a single OpenGL program that works on both Win32 PCs and X11 workstations.
GLUT is designed for constructing small to medium sized OpenGL programs. While GLUT is well-suited to learning OpenGL and developing simple OpenGL applications, GLUT is not a full-featured toolkit so large applications re- quiring sophisticated user interfaces are better off using native window system toolkits like Motif. GLUT is simple, easy, and small. My intent is to keep GLUT that way.
Author: Mark J. Kilgard <mjk [at] nvidia [dot] com>
Author: Brian Paul <brian [at] mesa3d [dot] org>
Maintainer: Rene Rebe <rene [at] t2-project [dot] org>
Maintainer: The T2 Project <t2 [at] t2-project [dot] org>
Build time (on reference hardware): 10% (relative to binutils)2
Installed size (on reference hardware): 0.02 MB, 6 files
Dependencies (build time detected): 00-dirtree bash binutils bzip2 cf coreutils diffutils gawk gcc gccmakedep glibc glu grep imake inputproto libx11 libxi libxmu linux-header make mesa sed sysfiles tar xproto
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).