Particle Deposition is a GIMP plugin, that simulates particle deposition on a surface, using the Monte Carlo method. In other words, it generates small particles, with random size and velocity (including direction), and lets them fall onto the surface, where they settle, increasing surface height locally. The resulting heightfield is then visualized. The surface is taken to be periodid, so the resulting texture is always perfectly tileable.
Author: Davic Necas <yeti [at] physics [dot] muni [dot] cz>
Maintainer: Sebastian Czech <t2_ [at] arcor [dot] de>
Build time (on reference hardware): 0% (relative to binutils)2
Installed size (on reference hardware): 0.04 MB, 9 files
Dependencies (build time detected): 00-dirtree atk bash binutils bzip2 cairo coreutils diffutils expat findutils fontconfig freetype gcc gimp glib glibc glitz grep gtk+ kbproto libpng libpthread-stubs libx11 libxau libxcb libxcomposite libxcursor libxdamage libxext libxfixes libxi libxinerama libxrandr libxrender linux-header make pango pixman pkgconfig renderproto sed sysfiles tar xcb-util xproto zlib
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).