Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power." Simple DirectMedia Layer supports Linux, Win32, BeOS, MacOS, Solaris, IRIX, and FreeBSD.
SDL is written in C, but works with C++ natively, and has bindings to several other languages, including Ada, Eiffel, Java, ML, Perl, PHP, Pike, Python, and Ruby.
Author: Sam Lantinga <slouken [at] libsdl [dot] org>
Maintainer: Rene Rebe <rene [at] t2-project [dot] org>
Remark: Does cross compile (as setup and patched in T2).
Build time (on reference hardware): 25% (relative to binutils)2
Installed size (on reference hardware): 2.36 MB, 221 files
Dependencies (build time detected): 00-dirtree alsa-lib audiofile bash binutils bzip2 cf coreutils diffutils esound file findutils gawk gcc glibc grep imake libice libpthread-stubs libusb libx11 libxau libxcb libxext libxrandr libxrender linux-header make mesa mktemp net-tools pkgconfig randrproto renderproto sed sysfiles tar xextproto xproto
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).