Allegro is a game programming library for C/C++ developers distributed freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD, Irix, Solaris, Darwin), Windows, QNX, BeOS and MacOS X. It provides many functions for graphics, sounds, player input (keyboard, mouse and joystick) and timers. It also provides fixed and floating point mathematical functions, 3d functions, file management functions, compressed datafile and a GUI.
Author: Shawn Hargreaves <shawn at talula dot demon dot co dot uk>
Maintainer: The T2 Project <t2 [at] t2-project [dot] org>
Remark: Does not allow parallel builds.
Build time (on reference hardware): 35% (relative to binutils)2
Installed size (on reference hardware): 1.80 MB, 119 files
Dependencies (build time detected): 00-dirtree alsa-lib audiofile bash binutils bzip2 cf coreutils diffutils esound findutils gawk gcc glibc grep imake jack libx11 libxau libxcb libxcursor libxext libxfixes libxpm libxrender libxxf86dga libxxf86vm linux-header make mktemp net-tools pkgconfig sed sysfiles tar texinfo xextproto xf86dgaproto xf86vidmodeproto xproto
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).