OpenAL, the Open Audio Library, is a joint effort to create an open, vendor- neutral, cross-platform API for interactive, primarily spatialized audio. OpenAL's primary audience are application developers and desktop users that rely on portable standards like OpenGL, for games and other multimedia applications. OpenAL is already supported by a number of hardware vendors and developers.
Author: Loki Entertainment Software (http://www.lokigames.com)
Maintainer: Rene Rebe <rene [at] t2-project [dot] org>
Remark: Does not allow parallel builds.
Build time (on reference hardware): 20% (relative to binutils)2
Installed size (on reference hardware): 0.79 MB, 16 files
Dependencies (build time detected): 00-dirtree alsa-lib arts audiofile bash binutils bzip2 coreutils diffutils esound file findutils gawk gcc glibc grep libogg libsdl libvorbis linux-header make mktemp net-tools pkgconfig sed sysfiles tar util-linux
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).