Libart is a library for high-performance 2D graphics. It is currently being used as the antialiased rendering engine for the Gnome Canvas.
Libart supports a very powerful imaging model, basically the same as SVG and the Java 2D API. It includes all PostScript imaging operations, and adds antialiasing and alpha-transparency.
Libart is also highly tuned for incremental rendering. It contains data structures and algorithms suited to rapid, precise computation of Region of Interest, as well as a two-phase rendering pipeline optimized for interactive display.
Author: Raph Levien <raph [at] acm [dot] org>
Maintainer: Rene Rebe <rene [at] t2-project [dot] org>
Remark: Does cross compile (as setup and patched in T2).
Build time (on reference hardware): 20% (relative to binutils)2
Installed size (on reference hardware): 0.40 MB, 66 files
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).