In Squaroid the object of the game is to score 150 points and to defeat your opponent by a margin of at least 15 points.
You can earn points by making squares -- that is, you put your stones down on the board so that you've got one stone at each corner of a square. The value of a square is determined by its size, from the minimum of 4 points up to the maximum of 64. If you've got three corners of a square, and your opponent grabs the last corner before you can take it, nobody gets the points for that square.
Author: Lukas Schröder <lukas [at] azzit [dot] de>
Maintainer: The T2 Project <t2 [at] t2-project [dot] org>
T2 source: config.patch.squaroid
T2 source: gcc-4.1.patch.squaroid
T2 source: multiline-strings.patch.squaroid
T2 source: squaroid.cache
T2 source: squaroid.conf
T2 source: squaroid.desc
T2 source: subconfig-games.hlp
T2 source: subconfig-games.in
Build time (on reference hardware): 10% (relative to binutils)2
Installed size (on reference hardware): 0.48 MB, 52 files
Dependencies (build time detected): 00-dirtree autoconf automake bash binutils bzip2 coreutils diffutils file findutils gcc glib12 glibc grep gtk+12 imlib libx11 libxau libxdmcp libxext libxi linux-header make mktemp ncurses net-tools patch perl sed sysfiles tar texinfo xproto
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).