This is a set of three programs which provide a networked Mah Jong program, together with a computer player. Thus the game can be played by four humans, by a human and three computer players, or any other combination. There is a server program, which handles the game - only one game, since I'm not trying to compete with Yahoo! and friends -, an X client to allow humans to play naturally, and a computer player. The version of Mah Jong is that generally called Chinese Classical. Of course, there are many variants within this; I intend to accommodate most of the more interesting variants via options, but this is future work. In the longer term, I might also be interested in adding Hong Kong and Japanese versions. I'm not interested in adding American versions, though somebody else might be.
Author: J. C. Bradfield <mahjong [at] stevens-bradfield [dot] com>
Maintainer: The T2 Project <t2 [at] t2-project [dot] org>
Build time (on reference hardware): 5% (relative to binutils)2
Installed size (on reference hardware): 0.61 MB, 9 files
Dependencies (build time detected): 00-dirtree bash binutils bzip2 coreutils diffutils findutils gcc glib12 glibc grep gtk+12 libx11 libxau libxdmcp libxext libxi linux-header make perl sed sysfiles tar xproto
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).