I always liked the game Atomix and wanted to write a clone for Linux. But some guys had this idea before me so I slightly changed the concept from assembling molecules to creating figures out of single marbles. Nevertheless, the basic game play is the same: If a marble starts to move it will not stop until it hits a wall or marble. And to make it even more interesting there are obstacles like one-way streets, crumbling walls and portals. As Marbles is meant as a puzzle game you play against a move limit and not a time limit. This way you have as much time as you need to think.
Author: Michael Speck <kulkanie [at] gmx [dot] net>
Maintainer: The T2 Project <t2 [at] t2-project [dot] org>
Build time (on reference hardware): 5% (relative to binutils)2
Installed size (on reference hardware): 1.56 MB, 81 files
Dependencies (build time detected): 00-dirtree autoconf automake bash binutils bzip2 coreutils diffutils findutils gawk gcc glibc grep libmikmod libogg libsdl libsdl_mixer libvorbis libx11 libxau libxdmcp libxext linux-header make mktemp net-tools perl sed smpeg sysfiles tar texinfo
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).