The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
Flight Gear requires a supported 3d video accelerator.
Author: Curt Olson <curt [at] me [dot] umn [dot] edu>
Maintainer: The T2 Project <t2 [at] t2-project [dot] org>
Remark: Does not allow parallel builds.
Build time (on reference hardware): 245% (relative to binutils)2
Installed size (on reference hardware): 6.84 MB, 21 files
Dependencies (build time detected): 00-dirtree automake bash binutils bzip2 cf coreutils diffutils findutils freealut freeglut gawk gcc glibc grep imake libdrm libice libsm libx11 libxau libxdmcp libxext libxi libxmu libxt libxxf86vm linux-header make mesa mktemp net-tools openal patch perl plib sed simgear sysfiles tar util-linux xproto zlib
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).