Freeciv is a multiuser reimplementation for Unix/X of the famous Microprose game of Civilization. By default, the game is an improved Civ II, but this can be customized; modpacks for near-100% compatibility with Civ I and Civ II are included. Multiuser gameplay is real-time: in each turn, all human players move concurrently. The game is designed to remain fairly playable even on poor network connections. Freeciv can also be played on standalone machines, and its AI players are a good challenge for beginners. The source code comes with the server, two X clients, and non-X clients for MS Windows and Amiga. Freeciv is released under the GNU General Public License. It is maintained by an international team of coders and enthusiasts, and is easily one of the most fun and addictive network games out there.
Author: Peter Joachim Unold <pjunold [at] daimi [dot] aau [dot] dk>
Author: Claus Leth Gregersen <leth [at] daimi [dot] aau [dot] dk>
Author: Allan Ove Kjeldbjerg <allan [at] daimi [dot] aau [dot] dk>
Maintainer: The T2 Project <t2 [at] t2-project [dot] org>
Build time (on reference hardware): 10183% (relative to binutils)2
Installed size (on reference hardware): 15.19 MB, 354 files
Dependencies (build time detected): alsa-lib atk audiofile bash binutils bison bzip2 ccache coreutils diffutils esound expat findutils freetype gawk gcc gettext glib glibc grep gtk+ libmikmod libogg libsdl libsdl_mixer libvorbis linux-header make mktemp nas ncurses net-tools pango pkgconfig readline sed smpeg sysfiles tar util-linux xorg zlib
Installed files (on reference hardware): n.a.
1) This page was automatically generated from the T2 package source. Corrections, such as dead links, URL changes or typos need to be performed directly on that source.
2) Compatible with Linux From Scratch's "Standard Build Unit" (SBU).